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Neville Smythe

Season 1: The Traitor's Gambit

Updated: Jan 14, 2021

The villainous EVIL EMPIRE has interned it's most dangerous criminals in a SECRET PRISON on FELUCIA. The crew of the White Rabbit must rescue an Admiral accused of treason.


Cast:

Fumpa

Snow Biscuit

M'Nak

C-3DO / HK13




After a chance encounter on a space station with a desperate agent of Senator Bail Organa of Alderaan, the crew negotiated with a local crime lord and obtained valuable cargo intended for the Senator. Once they delivered the cargo, the crew learnt that it was actually a man frozen in carbonite who carries secret information for the Senator. Based on this information, the crew were hired as enemies of the Empire to fly to the planet Felucia and discover the fate of a turncoat Imperial Admiral. If the Admiral still lived, they were to bring him back to Alderaan.


The crew arrived to find Felucia under tight Imperial control. After making some improbably successful evasive manoeuvres their ship made a hard landing on Felucia to avoid detection. Once they were prepared, the crew ventured out into Felucia’s jungles in search of signs of civilization. After fighting their way through the local flora and fauna -- with Fumpa losing all his fur to acidic mushrooms in the process they discovered a hidden village of Felucians that had fled deep into the jungles to escape Imperial oppression.


The crew negotiated for a guide to take them to a nearby Imperial facility known to the locals as the “Vanishing Place.” In truth, this was a prison for Imperial dissidents and traitors where Admiral Varth was being held. The crew prepared to set off for the prison when a cry went up in the village. A scout trooper had just spotted the village and was headed back to alert the Empire! This led into a chase scene in which the crew rode kybucks in pursuit of the scout trooper. Fumpa got shredded by explosive, spiny mushrooms and HK-13 was caught up in a load of vines. The Jawa, however, managed to stop the trooper just as he rode into a complete patrol. A firefight ensued with the rest of the crew slowly catching up. HK-13 was too late for the battle which resulted in a scolding from his master. The crew convinced the Felucians to lead them to the Imperial base immediately so that they can rescue the Admiral and stop bringing danger to the hidden village.


The crew and their guide set off for the Imperial prison facility. It was heavily guarded on the outside, but the Felucian guide knew a secret way in through an exhaust vent. Once inside the base, the crew found it more lightly guarded. During the search for Admiral Varth, the crew come across a communication from Imperial Naval Command indicating that Inquisitor Draco was en route to Felucia to take custody of the Admiral. The crew fought their way through the facility and eventually found Admiral Varth in the detention block. They freed him and headed to the roof.


On their way to the roof, the crew dealt with the cruel Captain Vischera and his genetically modified Fellucian bodyguards. Freeing a trio of Fellucian prisoners they reached the roof where they looked down upon the corpse of their guide, two full squads of stormtroopers and an AT-ST.

Whilst the crew struggled to survive, HK-13 used his wrist computer to summon the White Rabbit to the roof. They just managed to board the ship as the AT-ST blasted huge holes in the side. With the Imperial Star Destroyer in orbit, they had no time to return the Felucian prisoners and so took them with them.


The adventure concluded as the crew limped back with Admiral Varth to the rendezvous point designated by Senator Organa. There, the crew were introduced to the Nebulon-B frigate Resurgence, which had been commissioned by Organa to serve as a mobile hiding place for the Admiral. Aboard the Resurgence, Admiral Varth was debriefed and provides the crew and Senator Organa with information related to a top-secret Imperial project.

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